Fairy Princess & Unicorn Girl (or Boy)
For parents with young kids interested in Unmatched.
The older sibling has freeze powers. The younger sibling has unicorn powers. They can do some things together.
“Snuggle and Jungle” is a family bedtime game the older of my 2 sisters made up. You could replace the title with that of your own fun family game.
“Sister Power” could just as easily be “Brotherly Love” or “Brother and Sister Power”.
Finish up with pictures of your cute kids and find some suitable figures. My daughter has painted some figures herself and uses one of those.
Fairy Princess
15 HP
Melee
Unicorn Girl
6 HP
Melee
Move: 3
Special Ability: FREEZE POWER
Add 1 to the attack value to the sisters’ attacks against fighters with a freeze token. Fighters with freeze tokens may not move until they remove all freeze tokens with any move action by forfeiting that movement portion of the action.
Fairy Princess – 14 cards
4x FREEZING STRIKE
A4. IMMEDIATELY: Add 2 to the attack if the target character has a frozen token.
BOOST: 2
3x POWER FREEZE
Scheme
Choose a character Fairy Princess could attack if she had range. Do 2 damage to that character and place a freeze token on them.
BOOST: 3
3x SNUGGLE AND JUNGLE
A3D3. AFTER COMBAT: Any opposing fighters adjacent to Fairy Princess or Little Sister take 1 damage.
BOOST: 3
2x REACH DEEP DOWN
A3. DURING COMBAT: You may BOOST this attack.
BOOST: 3
2x POISON CLOUD
D3. AFTER COMBAT: Move the opposing Fighter up to 2 spaces.
Unicorn Girl – 4 cards
2x UNICORN CHARGE
Scheme
Move Little Sister up to 5 spaces. You may move Little Sister through spaces containing opposing fighters. Then deal 2 damage to any one fighter adjacent to Little Sister.
BOOST: 2
2x UNICORN HEALING
Little Sister recovers 2 damage and draws 2 cards. If Fairy Princess is adjacent to Little Sister, she may recover 2 damage instead.
BOOST: 2
Any – 12 cards
2x SISTER POWER
A3D3. IMMEDIATELY: Add 2 when attacking if Fairy Princess and Little Sister can both attack the target character.
BOOST: 2
3x FEINT
A2D2. IMMEDIATELY: Cancel all effects on your opponent’s card.
BOOST: 2
3x MOMENTOUS SHIFT
A3D3. DURING COMBAT: If your fighter started this turn in a different space, this card’s value is 5 instead.
BOOST: 1
2x SKIRMISH
A4D4. AFTER COMBAT: If you won the combat, choose one of the fighters in the combat and move them up to 2 spaces.
BOOST: 1
2x DASH
A3D3. AFTER COMBAT: Move your fighter up to 3 spaces.
BOOST: 1