Thanks to Scebiqu for the art.
Medusa and Harpies
by Restoration Games (Rob Daviau and Justin Jacobson)
Medusa is considered the strongest of the original 4 decks by many fans. Her advantages are her 1 damage special ability and her annoying harpies, which she can bring back to life (something we like to do with Tarkin, Nute and the Great Goblin).
Medusa
16 HP
Ranged
3x Harpies
1 HP each
Melee
Move: 3
Special Ability: At the start of your turn, you may deal 1 damage to an opposing fighter in Medusa’s zone.
Medusa – 11 cards
3x GAZE OF STONE
A2. AFTER COMBAT: If you won the combat, deal 8 damage to the opposing fighter.
BOOST: 4
3x SECOND SHOT
A3. DURING COMBAT: You may BOOST this attack.
BOOST: 3
3x HISS AND SLITHER
D4. AFTER COMBAT Your opponent discards 1 card.
BOOST: 3
2x MOMENTARY GLANCE
Scheme
Deal 2 damage to any one fighter in Medusa’s zone.
BOOST: 4
Harpies – 5 cards
3x CLUTCHING CLAWS
A3D3. AFTER COMBAT: Your opponent discards 1 card.
BOOST: 2
2x THE HOUNDS OF MIGHTY ZEUS
A4D4. AFTER COMBAT: Move each Harpy up to 3 spaces.
BOOST: 3
Any – 2 cards
2x WINGED FRENZY
Scheme
Move each of your fighters up to 3 spaces. You may move them through spaces containing opposing fighters. Then, return a defeated Harpy (if any) to any space in Medusa’s zone.
BOOST: 2
Basic – 12 cards
3x FEINT
A/A 2. IMMEDIATELY: Cancel all effects on your opponent’s card.
BOOST: 2
3x REGROUP
A/A 1. AFTER COMBAT: Draw 1 card. If you won the combat, draw 2 cards instead.
BOOST: 2
3x DASH
A/A 3. AFTER COMBAT: Move your fighter up to 3 spaces.
BOOST: 1
3x SNIPE
A/A 3. AFTER COMBAT: Draw 1 card.
BOOST: 1
Notes:
– This is clearly Clash of the Titans circa 1983 Medusa.
– While I don’t see DASH or SNIPE in any other decks, I don’t see why anyone else couldn’t use them as part of their basic deck.
A very strong ranged deck.
For a ranged deck, Medusa has too many defences in my opinion, granting her a bit too much staying power, so I tweaked one card, HISS AND SLITHER; now it has defense 2.