Category: Uncategorized

So what if a few people get eaten? Dinosaur Island review!

We started off 2019 by diving into one of the most-talked about, most photographed and most socially shared games of 2018 in my un-scientific opinion, and that’s Dinosaur Island! Hey everyone’s doing it: Getting their own private island, synthesizing DNA, growing dinosaurs, and charging people to see them! But of course, it’s an ultra competitive, …

Read more

Board Game Design Diary: Play Testing and the Art of Balancing Feedback

I see the question on other blogs:  How much play testing do you need to do?  Also, I’ve gotten some feedback, that I don’t respond to feedback, and got to thinking about how challenging it can be to handle all the feedback I get.  This post addresses both areas. As far as how much testing to …

Read more

Chits and Upgrades: The Game Crafter and Meeple Source review

This post pertains to both upgrading your favorite game components, replacing lost components, and creating your own games.  If you or someone you care about loves the games Agricola, Orléans, Stone Age, Tzolk’in, Colt Express or others, you’re about to find out how to make those games even better! Upgrading your games This might be …

Read more

Modular Wargaming Terrain: A Low Cost How-to DIY

An important but often overlooked part of miniature wargaming is the terrain. If you spend countless hours painting and perfecting your models, why not spend at least a fraction of that time on the board on which you will be playing? Well, cost would be a big reason. If you are a Warhammer or Warhammer 40K player, …

Read more

GenCon 2018 Review: The Games

To remind you, last year was all about Adrenaline, Evolution and Viral and there were several great games this year, too, though I’m not sure if there are any I liked quite as much as the above.  I also found our group weirdly ill-prepared for some of the group sizes we had, lacking Glory to Rome …

Read more

Do Complex Games Need a Quick or EZ Mode?

I’ve been working on Cage Match (new site!) for nearly a year now, and the game is great, but one piece of feedback I’ve gotten is that there’s a lot going on.  More than one person suggested that it would be nice if there was an easy or quick mode to the game. The thing is, …

Read more

Making Epic Decks: Part 3 of 3

So at this point, you should have a path to victory and a bread-and-butter offense card, plus any additional offense needed to finish off an opponent.  Therefore, you’ve probably got 7-9 cards of your deck already filled out.  Now it’s just about supporting those cards. 5.  Support cards: What a deck needs now is support …

Read more

Making Epic Decks Part 2 of 3

Continuing the guidelines on building a good Epic Duels deck.  So you know why you’re doing a deck, and you know, typically in a combination of 4-6 cards, it’s path to victory.  Now what? 3.  Bread-and-butter offense: I used to call this the “signature card” but bread-and-butter is a better descriptor, and I’m intentionally adding …

Read more