For where we’re at as a publishing company, it’s important to break down the activity of making a game down to the small activities that build up to the total, and I’m going to share my thinking in this post. Being both the designer and publisher in my case, it can be hard to separate …
Tag: board game design
Board Game Design Diary: Restrictions are good
If you’re interested in the Cage Match! game we’ve developed, or board game design in general, then be sure to sign up for our newsletter! What I’ve really learned is about the nature of restriction. What if there were no lines on the road, no boundaries and everyone could just drive in whatever direction they …
Even less is even more: Cage Match final game update
About a year ago, we cut the elements of Cage Match! in half, and the game became much better for it. Over the past couple of weeks, racing towards our deadline to print in time for the holidays, we reduced it even further, and what was a good game is really and truly a great …
Good to great: Do you think about UI in your board game design?
“I think the tables are easy to read, for the most part,” states D in this review of Cage Match! by Board Crazy Games. “And, the results on these tables make a lot of sense to me as well,” adds Will. “Because of these charts,” he adds a bit later, “This game could have easily been, …
Board Game Design Diary: Our first Cage Match! review plus final game changes
We’re getting great coverage and feedback on Cage Match!, check it all out! Read an interview with Zatu Games. Watch 2 complete play-throughs from Board Crazy Games. Or watch the quick play-through version. See the Review from Board Crazy Games. Visit the boardgamegeek page to rate, review or ask questions. Sign up to follow the …
Kickstarter or Amazon?
There are blogs that tackle the Should You Take Your Game To Kickstarter? question really well already, based on actual experience launching games both with and without Kickstarter. Well this blog is our experience, and we have yet to publish our first game, but we are having to decide right now if we will go …
Is it ok to re-skin an old game?
Let’s take an old game like, let’s say, Star Wars Epic Duels. We ditch the Star Wars characters and design some original, knightly characters with swords and bows and arrows and that sort of thing, use the same formulas for deck layouts (maybe with a few tweaks, of course), same board size, same movement die …
Board Game Design Diary: Play Testing and the Art of Balancing Feedback
I see the question on other blogs: How much play testing do you need to do? Also, I’ve gotten some feedback, that I don’t respond to feedback, and got to thinking about how challenging it can be to handle all the feedback I get. This post addresses both areas. As far as how much testing to …
Chits and Upgrades: The Game Crafter and Meeple Source review
This post pertains to both upgrading your favorite game components, replacing lost components, and creating your own games. If you or someone you care about loves the games Agricola, Orléans, Stone Age, Tzolk’in, Colt Express or others, you’re about to find out how to make those games even better! Upgrading your games This might be …
Cage Match Update: Less is More
Cage Match has changed, big time, yo. As discussed in a recent post, Cage Match was a complex game that I felt needed an EZ Mode, so I went ahead and developed an EZ Mode of the game that I liked pretty well. Many, many elements of the game were removed, including all fighting positions besides the …